Wednesday, May 26, 2010

my thoughts on my dream game

i think my dream game would be a game with a sophisticated fighting mechanics like a fighting game. it will have a great platforming mechanics that required skill and thus can be a competitive components for the game. it's not arcady like god of war, devil's may cry, or ninja gaiden, or something similar.

i would prefer to design the game like PoP sands of time, or psychonauts. it will not be a open world game, or at least not at first. it will start out like a PoP, or Psychonauts. i want to introduce the game mechanics to the audience the way i see fit. that will require a good level design, good story, and not an open world. it would be very hard to control the pace of the game in an open world game.

the game will definitely have online fighting. but the other important part of the game is online competitive platforming. finally, the online components should attract a lot of modders to create their own storyline, their own level, even find a way to tweak gameplay.

the game will need to find a way to introduce three kinds of control modes. one like Sacrifice, one like Oni with a very good soft lock on system, the last one would a hard lock on system. the one like Sacrifice is good for if you are playing a wizard type character, and it's good for exploration. Oni-style of control is good for people who like simpler fighting control and able to run around freely. finally, the hard lock on system is for those who love hardcore fighting games. all three modes will and shall be included for all the playable characters. eventually, it comes to player's own choice. Sacrifice style could be good for hurling objects at enemies and exploration. Oni style is good for platforming. hard lock on system is good for fighting boss and enjoy epic battles.

the game difficulty adjusted not on enemy AI, but also on conditions of the game. like One shot kill, or should i say one slash kill. that means that when you are in the ultimate hard difficulty, you have a great chance of being killed in on perfectly placed slash. as the difficulty goes down, you can either turn off the one shot kill feature, or enemies cannot do one shot kill to you.

the fighting mechanics includes hand to hand, weapon to hand, weapon to weapon. weapon will kill instantly, if you are skilled. hand to hand are mostly knocked out, but with skill, you can kill as well. i am thinking to use four buttons, left mouse button is punch, right mouse button is kick. there will be a reaction button, which is for counterattack, or defense. the final button will be USE key. the difference between use key and reaction buttons will be reaction button is a conditional function, which meant that if player timed it extremely correctly, it can be a counterattack, like a take down. but if players did not timed it extremely correctly, it will be a defense. the defense will be calculated to see how successful it is. use key is used to be more sophisticated moves. there'll be visual cue for player to do something like floor fightings, or hold people up as a shield, or use other people's leg to throw them off balance in a way players see fits. the dodge button will be designed with the combination of directional buttons and kneel.

characters will react differently with different opponents with different situations when pressing the dodge button. because the game character should be able to recognize the difference between an opponent with a weapon or without it. the game characters will also recognize and notify that if the jumping distance is within the character's range. players can still force the jump, but it is a way to avoid wrong distance perception in the game.

different characters will have different platofrmer ability. this creates an interesting level design situations for game designers. they could create one solution for each characters, or multiple of them. thus creating a vast different game experience. for example, an agile guy could just wall jump out of the blockade, but the strong man could actually break the blockade. this will reflected on the fighting as well. strong man might need to confront and fight the enemies. but the agile guy could just ambush and kill. or he could actually stalk and find no need to fight at all.

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