Monday, May 02, 2011

About Dreamfall

Dreamfall was unique. It has action elements in it. I recall many other adventure games with action elements in it, like Gabriel Knight 3, king's quest Mask of Eternity.

Adventure games require a lot of puzzle solving, which slows down the game flow sometimes to a grind. Action on the other hand, need to be in a more incessant flow so the players could feel the movements. These look like a conflict. However, both games already tried hard to borrow each other's difference to create rhythm.

Dreamfall is unique, because in its core, it is an adventure game. The added action elements, which really is just elemental, are really not necessary in most part. The more interesting design should be the vision field. There is no need for cursor in action games. But in adventure games, it is essential for most games in the genre. For, examining the minuscule detail in the graphics. It's one of the reason, adventure games ventured into realistic graphic first. Action on the other hand, does not require players to look at the details. As long as the graphic representable, it's good enough. Most of the puzzles in action are done by action mechanics in the game, such as breaking boxes, which is big enough and easy enough to be recognized. However, Dreamfall's vision field is the key to blend the two genres.

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