Tuesday, November 20, 2012

some game thoughts

about beyond good and evil sequel.

this game was raved by a lot of people.  To be honest, when i played it, I did not feel very special about it.  but after reading some of the things about it, i have to say that the protagonist and her sidekick were indeed memorable.  the gameplay however, was lacking.  The only thing that I remembered about the game play mechanics was hovercraft.  It was a lot of fun. 

I feel this game could be further developed into something special solely because of its characters.  the reporting aspect of the game was unique.  the whole game play should developed around that aspect.  Yes, the reporter stuff and characters were the strength of the game.  I don't particularly enjoy the background of the story, I felt it's cheesy. 

When I see the new trailers, i felt that it's pretty good.  But I prefer to keep the graphic in cartoon style, maybe not like the first one, but further refined, or redrawn in unique cartoon style.  

The combat in the beyond good and evil was lacking.  The platforming part of the game was lacking.  the customization of the hovercraft was lacking.  Basically, i think the game was only for very little kids...  Compare to the game ubisoft developed and published at the same time, aka., prince of persia sands of time, I think beyond good and evil did not have enough focus on gameplays.  Pop SoT sold the game based solely on its platforming, that's why bgae is lacking.  BGAE actually need a better world to flush out the potential of the variety of the game plays mechanics it showed.  it has cameras, combat, platforming, hovercraft shooting and racing, customization, games in game, stealth, puzzle solving. 

I wish to see the game without quicktime event, flushed out world, great story, combat integrated into platforming, stealth, journalist craft gameplay, and hovercraft. 

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