Tuesday, January 11, 2011

new idea on video games

I just had a new idea about video games. lol

I kept reading about brain science. The difference between left brain and right brain is interesting. I just had an idea of putting the players in control of the left brain of the characters in the game. The reasoning is like the following:

1. hardcore fighting is hard. it needs skills. mots people wanted to feel great but did not want to learn, or not able to master all the movement and/or lacking the reaction nerve. This is the reasoning for developers to steer away from hardcore fighting. they are trying to design a system where, people do not need to memorize complicated combo attack, players don't need to memorize the mapping on the keyboard/gamepad, and quicktime events are overabundant.

2. developers need to make player powerful and a sense of achievement, the best way to do it is adding some of the RPG, aka, stats gaining.

3. left brain is in charge of people's daily consciousness. it is broken, slow, and not intuitive. however, to compensate the above mentioned, it has a way of grouping multiple commands into a single solid form. and with practice, this form will be solidified. although as a whole, the now combined commands are limited, it is suffice to compete in a small time frame.

4. with the ability of left brain mentioned above, it is like a combo, where player could take over and control them. right brain is the automated system, like driving a car. and right brain is wehre, developers could design their magic, so to speak. putting many different animations, and things that players could just watch the commands on the screen...

5. the game would be like this, players control left brain. all the right brain could do at the beginning might be functioning through a button. as the RPG kicking in, players could assign more things to the right brain. the whole fight mechanic might just be completely different compared to the beginning. at the beginning, it might feel like Oni, but at the end, according to players, fighting mechanic could eventually evolve into something like diablo, you just need to click senselessly... for those who have no interest in fighting out, the right brain will do it for you. but for those, who actually would like to duke it out and enjoy a good fight, they could use the character's left brain to do just that. I think there should many options for players to decide what kind performance a player prefer. it could go far to the right, or far to the left, and there should have many middle grounds as well.

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