Thursday, October 07, 2010

Link in Soul Calibur 2

the model of Link in Soul Calibur 2 is awesome. I feel somehow it's better than those 3D zelda game models. i think it is mainly due to the animations of the fighting and 8 way movements. it felt so much alive. i'd wish to see a 3D zelda game with Link being able to fight like in Soul Calibur 2 and moves alike as well...

the model of Link in Soul Calibur 2 is just awesome... I wonder why Nintendo did not intend to design a Zelda game like that... but i also see that the fighting would be a hardcore fighting, if it's like Soul Calibur 2 game.

the problem with being a hardcore fighting system is that the fight could be tiresome after a few tries... at least for most people. being arcadish fighting system is how zelda game survived and popular, i think. it's hard to balance between realistic fighting and arcadish fighting.

arcadish fighting in my definition is not many defense options, and offense is often fast and exaggerated. quicktime events are usually accompanied with it in modern games.

realistic fighting is at least more than one defense options, offense can be fast but also complicated enough to think...in speed as well...

most fighting systems go between the two. arcady is good for multiple enemies with grand graphics. realistic focused more on player's skill and familiarity of the character they are using. Soul Calibur is in between. Zelda is very much arcady. Oni and Blade of Darkness are more close to realistic. imp...that is.

I don't think Nintendo is doing anything wrong by choosing arcady. however, i really wish to see Link doing great moves on his enemies in a fight...in a zelda game... the animations in such moment must be a delight...

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