Here, I am just wondering why. The question of why is interesting is because, does direct action in 3D graphic change the nature of Adventure games? If so, why didn't point and click change the nature of adventure games. Eventually, what is adventure games?
A few days ago, I watched a video on youtube by gexup. It is in his opinion that an adventure games need 4 elements:
- Puzzle-solving.
- gathering and collecting items.
- Story, setting , and characters.
- Dialog(imo the choice of dialog).
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I played some point and click adventure games, like monkey island 3, syberia series, longest journey series, still life series(with post mortem), etc... But I only finished three of them, the longest journey series, and still life the game. The things that bothered me the most was that I cannot move through the game environment smoothly. That is my gripe with point and click. But I loved the longest journey series and still life the game. I am just wondering if these games decided to become a game where I could move seamlessly through out the game, will I enjoy more? Dreamfall provided me some clues.
As Gexup pointed out that average players wanted more traditional actions rather than reading and choosing dialogs. Most of the investment automatically flowed towards action games ,action RPG/Adventure hybrid. And for those games, dialog was not a main story propeller until recently. For games like Witchers series, Mass Effect series, the dialog started to have more impact on story. That alone, makes them more like adventure games. However, it seemed to me that the actions in the those game somehow keeps them from being a true adventure games.
Also for the financial reasons, most adventure game studio without a solid financial backing, they have to stay in Point and click fashion. I don't think it is solely their choice of game mechanics. However, it does have a very strange advantage when compared to a straight up 3D action game control. Point and click makes the game flow to a complete stop, in my opinion. That sounds horrible for action fans, but it is a strange blessing to those who love a good puzzle, and enjoy a crafty story.
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