Saturday, December 05, 2009

random thoughts

steps of making a dreamed game:

first: design a basic PC fighting game. it's game with two fighters on a single flat platform. the gameplay is purely fighting game. but with camera behind character's back. online is essential.

second: design a PC fighting game. it still has two fighters on a single flat platform. but now, players could choose to go hand to hand, cold weapon to cold weapon, or hand to cold weapon combat. camera still stuck behind character's back. online is essential.

third: design a PC fighting game. it's time to give players different play options. the difficulty could be scaled, between total arcade like experience, something similar to the soul calibur, or more towards the realistic gameplay, similar to bushido blade, weapon or hand. it's also time to introduce basic platforming into the fighting game. it means two characters fighting on a single flat platforms no more. hard lock on and soft lock on system should be introduced with basic playforming. camera still stuck behind character's back. online is essential.

fourth: design a PC fighting game. it's time to make fighting mechanics recognize different heights. designers should start to integrate fighting mechanics with platforming gameplay. camera still stuck behind character's back. online is essential.

fifth: design a PC fighting game. if it's popular enough, i'll assume there're modders out there modding the games. either they are tweaking the fighting mechanic, or designing new stages. it's time to refine fighting and platforming gameplay into a much higher level. by which i meant that player's option to adjust games towards more arcadish or realistic. realistic, means that players might have more controls, the fight will be more brutal, like one slash kill. arcadish means, that players have more options for mistakes. the control will be more relaxed. finally, introduce different modes of gameplay involving both fighting mechanics and platforming mechanics.

sixth: design a PC fighting/action/adventure game. the game should be story driven, so designers could facilitate what gameplay or level designs they want their players to experience. make free level design kit to everyone who bought the game. game character fight with hard lock on, soft lock on. he could also enter a state of mind where game characters could not fight but could have a cursor outside of their body to point at other details, something like Sacrifice.

seventh: design a PC fighting/action/adventure/strategy game/RPG game. most importantly, i want designers to add features to the sixth games. the game became a platforms for modders, non modders. it could also be a add on, in which designers hope to accommodate community with ability to use the same engine, fighting mechanics, platformers, to create a game they want to create. designers should think of a way to integrate the already existed with new gameplay mechanics. for example, the players could use the level design kit to design fantasy game. but the original game may not include fireball in it's free level design kit, it's time to add on.

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