Thursday, March 05, 2009

games i wish to make

i wish to make a video game. it's an action adventure game. the main gameplays are melee fighting and platformer. it's a PC game. the setting should be in around 1000 A.C., in China. the features in the game should be a realistic fighting mechanics in weapon and hand to hand. the fighting should find a way to infuse with platformer. the platformer should find a way to become a competitive racing game for online plays. the idea was inspired by Mount and Blade, where the gameplay of riding horses and melee combats were the selling points. what's more inspiring though is the players made mods. the idea of a racing platformer was inspired by mirror's edge and super mario bro. the fighting mechanics was inspired by bushido blade series, Oni, Blade of Darkness Severance, and lugaru.

i want to see a game with a very realistic but highly adjustable combat system. this system should be very suitable for online competitive. however, because it is highly adjustable, the modes of online play will have many. some like arcadish fighter like tekken, virtual fighter, or soul calibur. some loved bushido blades series and BOD severance with a more realistic approach, best with much improved bushido's damage model and one shot kill. and there're weapon based fight, or no weapon, like Oni. the weapon and empty handed should be able to mix as well! basically, the fighting is the one of the two core gameplays! and should be the primary concern, because, i consdier this to be the most diffifult develope.

the platformer should be combined with mirror's edge, with something like those funny snowskating racing games, where you could find a way to punch, kick, or whatever way to slow down your opponents. But also, the basic platformer gameplay have to be able to stand for a real racing without those interference. the platformer is also best incorporrated with fighting mechanics. some of fighting mode should also consider to involve platformer as well.

as for the single player game. i think, one of the best thing for a developer to interact with players is mods. release the tool, even designate a team to support those who wants to make mod but with little programming experiences. what should developers encourage player to mod the game is to create new scenarios within game's fighting and platformer gameplays. over the course, developers could be freed from doing level designs, or minimal level designs. this free the developers to concentrate on creating new gameplays, improved the old gameplays, and find a way expand the existing formula, like by adding a new strategical gameplay mechanics, like Mount and Blade. it should be eventually expanded into a real Total War style battlefield gameplay! give players options to really his characters to become a real king, or he could choose to be a lonely warrior, or a merchants to amass huge property to influence the diplomacy, or something else. the expansion of the new modes, gameplays, and contents should be in expansion packages.

the graphics and sounds should be barely up to the standards. the improvements of G&S over the course of expanding the gameplays, modes, and contents, should be kept at minimum. the reason behind this is because i want the maximum people who could play it.

the online part of the game should eventually be included the Total War style of Battlefield gameplays. the grand cmpaign of the game that should also be in the eventual expansion package should be online as well. this however, should be kept from being total war style, this has to have a whole new style in real time. a co-op mode should be supported for strategy and action adventure as well. i don't like a mmorpg though. so i will try not to touch such thing.

the total war style of battlefield was not the only options the game should go. what should be kept in mind is the options. always remember this, different modes are optional. the two core gameplays are not. fighting and platformer, and the infusion of the two are my main concern here. how to put a game into an incredible experience all depends on these two factors. other good thoughts should be kept for the future references.

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