Thursday, December 18, 2008

Tp action game brainstorming

i love third person action games. to me, good action games should always have two satisfying game mechanics, one is melee combat, the other one is platformer. i think every gamer would always dreamed what his dream game would be. I am no exceptions.

i love Prince of Persia SOT series, Oni, Blade of Darkness Severance, bushido blade series, and Psychonauts. so i keep thinking how to combine all of the great elements in those games. I know i need to try to convince other people so i could start my project. (that is...in my dreams...) because doing a third person action game focused primariy on melee combat is a dangerous thing. Oni and Bod Severance were two prime example of it. The market share for this type of games is very limited. it seemed that only the hardcore of the hardcore would be willing to invest time and energy to play through a game, in which the only meaningful gameplay was one repetitive melee combat after another. However, i know there're people who'd die to play this kind games. so what i'd propose to solve the profit problem for this kind game is to integrate melee combat and platformer together. but instead focusing on single player mode, we focusing on multiplayer mode. I mean, console fighting games went online, sports game like madden went online, racing games went online. why not creating a engine to integrate both platformer and melee combat online?

what i have in mind is a very hardcore melee combat mechanics. it is a combination of weapon and hand to hand, or weapon against empty handed combat system. it should be much more detailed and realistic in both departments than in Oni, or BoD Severance. in addition, by adding platformer, i hope to open a numerous modes of online plays, with some integrated with the combat engine. which could include time trials, 2 to 8 people racing, or mario cart style of platforemer racing...etc. i wish to hone the online multipayler to the perfection, but let the players, or modders using both melee engine and platformer engine to create their own stories. The game will be released with simplest game structure, something like Mount and Blades, with level design tools. and for the add-ons, it's not just new single players campaign, or story, it may not even have that. there would be new stuffs modders and gamers could utilize to create their levels, new skins, new movements, new formations for armies, maybe to improve upon the dialogue systems, and many other things. by publishing adds on, it's a service to a huge community. but also a chance to expand our multiplayer experience.

but of course, it's just never to happen ideas...:p

No comments: