steps of making a dreamed game:
first: design a basic PC fighting game. it's game with two fighters on a single flat platform. the gameplay is purely fighting game. but with camera behind character's back. online is essential.
second: design a PC fighting game. it still has two fighters on a single flat platform. but now, players could choose to go hand to hand, cold weapon to cold weapon, or hand to cold weapon combat. camera still stuck behind character's back. online is essential.
third: design a PC fighting game. it's time to give players different play options. the difficulty could be scaled, between total arcade like experience, something similar to the soul calibur, or more towards the realistic gameplay, similar to bushido blade, weapon or hand. it's also time to introduce basic platforming into the fighting game. it means two characters fighting on a single flat platforms no more. hard lock on and soft lock on system should be introduced with basic playforming. camera still stuck behind character's back. online is essential.
fourth: design a PC fighting game. it's time to make fighting mechanics recognize different heights. designers should start to integrate fighting mechanics with platforming gameplay. camera still stuck behind character's back. online is essential.
fifth: design a PC fighting game. if it's popular enough, i'll assume there're modders out there modding the games. either they are tweaking the fighting mechanic, or designing new stages. it's time to refine fighting and platforming gameplay into a much higher level. by which i meant that player's option to adjust games towards more arcadish or realistic. realistic, means that players might have more controls, the fight will be more brutal, like one slash kill. arcadish means, that players have more options for mistakes. the control will be more relaxed. finally, introduce different modes of gameplay involving both fighting mechanics and platforming mechanics.
sixth: design a PC fighting/action/adventure game. the game should be story driven, so designers could facilitate what gameplay or level designs they want their players to experience. make free level design kit to everyone who bought the game. game character fight with hard lock on, soft lock on. he could also enter a state of mind where game characters could not fight but could have a cursor outside of their body to point at other details, something like Sacrifice.
seventh: design a PC fighting/action/adventure/strategy game/RPG game. most importantly, i want designers to add features to the sixth games. the game became a platforms for modders, non modders. it could also be a add on, in which designers hope to accommodate community with ability to use the same engine, fighting mechanics, platformers, to create a game they want to create. designers should think of a way to integrate the already existed with new gameplay mechanics. for example, the players could use the level design kit to design fantasy game. but the original game may not include fireball in it's free level design kit, it's time to add on.
Saturday, December 05, 2009
Wednesday, November 25, 2009
old man
old man went to the boss' office. he told the boss it's time for him to retire. for 30 years, he worked in this job. it is time to go. the boss looked at him with some thoughts in his head. after hearing what the old man had to say, boss started to talk. the man said, yes, indeed, for these 30 years, the old man had worked tirelessly 30 years for this agency. and it's time for him to go. however, he just ran into a problem. boss thought old man was the best man for the job. boss looked at the old man intendedly. then he kept going, com' on this is for old time's sake. we had worked together for almost 30 years. you gotta help me on this one.
wearily looked into boss' eyes, old man came up with a light chuckle. tell me, what's the hot potato? then we can talk.
boss' face seemed relieved somewhat. ah, it's a new agent. this girl just got into FBI about half year. i tried to partnered her another experienced field agents. but it seemed to me nobody could really put rules in her head! boss was almost angry. the face was red. the bold head seemed to be shinier. he stood up and started to walk about. i need somebody who could lead her into field without causing mayhem. somebody who had the experience, the temperament, and the wisdom. ha, and nobody but you fit that description better! boss turned towards the old man, seemed happy again.
he was still the same, old man thought. smile came up a bit. why don't you just fire her then? what's so special about her?
well, the boss sighed a bit, she's senator billman' in law's daughter. old man let a smirk signed on his face. look, i know what you are thinking. but she's very competent. she wast the best sharpshooter in the marine. and even though she broke so many rules in the field during this half year, the cases she involved were all solved. boss exclaimed, red color seemed returned. boss strode back to the leather chair and slumped in there. both the agents i assigned to mentor her said she's very competent. however, besides the disregarding of the rules, she is also overly competitive! it seemed that she has to be on top of everything and everyone. it's okay for her to be that way when she's out there alone sharpshooting in the war. but it's not okay here! that's why i need somebody who's a living legend in the bureau, and that's you. smiled boss looked at the old man.
the old man said, no, jake, this is not my problem. you could just fire her. plus i think i will only slow her down. it's you who pulled me from the field to sit at the table. that certainly made me realize how old i must have been...
boss looked at the old man with a sad look. com' on, john. it's bureau's policy that anyone who's over 65 should be pulled from the field work. and you know we need people with most experience to sit at the meetings! anyway, if you don't like to sit at the table, now it's your chance!
can i go over her files? old man sighed.
yes, of course. boss raided the file on his table. here, take a look at it. you'll know she's competent though needed guidance. this will be easy for you.
looking through her file, old man did not show any signs. the boss sat there with elbows on the table and mouth in the hands. wow, she's very beautiful... old man murmured. he was smiling bigger and bigger while reading the two ex-mentors' report on her. it's comical...
1 year. old man raised his head from the file.
1 year what? john?
i will be her mentor for one year in the field, then you have to let me go. no matter if i banged the rules in her head or not!
ah! great! john, i will definitely hold my end of bargain! you have no idea what much weight you saved me from!
weight? the old man looked at him.
i was too happy, don't mind me! boss laughed out loud.
wearily looked into boss' eyes, old man came up with a light chuckle. tell me, what's the hot potato? then we can talk.
boss' face seemed relieved somewhat. ah, it's a new agent. this girl just got into FBI about half year. i tried to partnered her another experienced field agents. but it seemed to me nobody could really put rules in her head! boss was almost angry. the face was red. the bold head seemed to be shinier. he stood up and started to walk about. i need somebody who could lead her into field without causing mayhem. somebody who had the experience, the temperament, and the wisdom. ha, and nobody but you fit that description better! boss turned towards the old man, seemed happy again.
he was still the same, old man thought. smile came up a bit. why don't you just fire her then? what's so special about her?
well, the boss sighed a bit, she's senator billman' in law's daughter. old man let a smirk signed on his face. look, i know what you are thinking. but she's very competent. she wast the best sharpshooter in the marine. and even though she broke so many rules in the field during this half year, the cases she involved were all solved. boss exclaimed, red color seemed returned. boss strode back to the leather chair and slumped in there. both the agents i assigned to mentor her said she's very competent. however, besides the disregarding of the rules, she is also overly competitive! it seemed that she has to be on top of everything and everyone. it's okay for her to be that way when she's out there alone sharpshooting in the war. but it's not okay here! that's why i need somebody who's a living legend in the bureau, and that's you. smiled boss looked at the old man.
the old man said, no, jake, this is not my problem. you could just fire her. plus i think i will only slow her down. it's you who pulled me from the field to sit at the table. that certainly made me realize how old i must have been...
boss looked at the old man with a sad look. com' on, john. it's bureau's policy that anyone who's over 65 should be pulled from the field work. and you know we need people with most experience to sit at the meetings! anyway, if you don't like to sit at the table, now it's your chance!
can i go over her files? old man sighed.
yes, of course. boss raided the file on his table. here, take a look at it. you'll know she's competent though needed guidance. this will be easy for you.
looking through her file, old man did not show any signs. the boss sat there with elbows on the table and mouth in the hands. wow, she's very beautiful... old man murmured. he was smiling bigger and bigger while reading the two ex-mentors' report on her. it's comical...
1 year. old man raised his head from the file.
1 year what? john?
i will be her mentor for one year in the field, then you have to let me go. no matter if i banged the rules in her head or not!
ah! great! john, i will definitely hold my end of bargain! you have no idea what much weight you saved me from!
weight? the old man looked at him.
i was too happy, don't mind me! boss laughed out loud.
姚莉-大江東去
中國版的 the river of no return.
大江東去
作詞: 司徒明
作曲: Lionel Newman / Ken Darby
看流水悠悠 看那大江一去不回頭
有時浪濤濤 她有時靜悄悄
愛情像流水 像那大江東去不回頭
永遠向東流 流到蒼海不停留
為了你 我為大江在呼喚
看她掀起浪濤濤
為了你 我為愛情在呼號 在呼號
走遍那海角和天涯 意中人兒何處尋找
看流水悠悠 看那大江東去不回頭
(為了你 我為大江在呼喚)
(看她掀起浪濤濤)
(為了你 我為愛情在呼號 在呼號)
走遍那海角和天涯 意中人兒何處尋找
看流水悠悠 看那大江東去不回頭
看流水悠悠 看那大江東去不回頭
為了你 為了你 那大江東去不回頭
和原版的比比看:
The River of No Return
Marilyn Monroe
There is a river called THE RIVER OF NO RETURN
Sometimes it's peaceful and sometimes wild and free!
Love is a trav'ler on THE RIVER OF NO RETURN
Swept on for ever to be lost in the stormy sea
Wail-a-ree I can hear the river call [ no return, no return ]
Where the roarin' waters fall wail-a-ree
I can hear my lover call come to me [ no return, no return ]
I lost my love on the river and for ever my heart will yearn
Gone gone for ever down THE RIVER OF NO RETURN
Wail-a-ree wail-a-re-e-ee
She'll/He'll never return to me! [ no return, no return, no return]
Tuesday, November 17, 2009
life is brief
it's a japanese song i heard from Akira's movie, ikiru.
i loved the movie.
the protagonist was fantastic. one of staggering moment in the movie for me was when the protagonist asking the young lady how was she looked so alive, stayed energetic.
he's asking the question for me...
i like soundtracks in movies sing by the actual actors. the voice doesn't need to be professional, but with good emotional vibe is more important than skills. this goes with a lot of disney's soundtracks.
here it is the song, life is brief. it was sung by the protagonist, i just love it!
i loved the movie.
the protagonist was fantastic. one of staggering moment in the movie for me was when the protagonist asking the young lady how was she looked so alive, stayed energetic.
he's asking the question for me...
i like soundtracks in movies sing by the actual actors. the voice doesn't need to be professional, but with good emotional vibe is more important than skills. this goes with a lot of disney's soundtracks.
here it is the song, life is brief. it was sung by the protagonist, i just love it!
Thursday, November 12, 2009
generation kill (殺戮世代)
才看完一個 HBO 的小影集, generation kill. 我看過最好的一部戰爭電影/影集之一!
在講述進入伊拉克的先頭部隊裡面的一組 marines 的故事. 故事經過是伊拉克戰爭的最前面的四十天.
美國軍部有鑒於越戰, 伊拉克戰爭的時候特別為了討好媒體, 美軍會同意甚至邀請記者和部隊一起進出. 這個影集就是根據一個和進攻伊拉克先鋒隊一起進出四十天的記者所寫的書來拍的. 影集的製作小組還特別邀請那一組 marines 裡的兩人來當指導.
影集為了求真, 髒話滿天飛, 無辜的伊拉克人民到處死, 所有戰爭的醜惡全部出現. 一些軍官的無能, 前線士兵的無奈, 伊拉克人民的心聲也通通可以看的到. 一個戰爭片, 最重要的是心理表現, 而不是視覺特效. 這是最佳範例.
經過戰爭的人, 對人生會有更深層的感觸. 這對於沒有接觸過戰爭的人們很不容易瞭解. 某個領導日本在日俄戰爭勝利的將軍在死前說: "喜歡戰爭的人都是沒有經過戰爭的人, 真正經歷過戰爭的, 沒有人會真的喜歡戰爭." 對於大多數沒有經過戰爭的人, 看看這一類的影片/影集, 或許會幫助我們瞭解真相, 而努力朝著更聰明的方向前進.
----------寫於天涯小站論壇.
在講述進入伊拉克的先頭部隊裡面的一組 marines 的故事. 故事經過是伊拉克戰爭的最前面的四十天.
美國軍部有鑒於越戰, 伊拉克戰爭的時候特別為了討好媒體, 美軍會同意甚至邀請記者和部隊一起進出. 這個影集就是根據一個和進攻伊拉克先鋒隊一起進出四十天的記者所寫的書來拍的. 影集的製作小組還特別邀請那一組 marines 裡的兩人來當指導.
影集為了求真, 髒話滿天飛, 無辜的伊拉克人民到處死, 所有戰爭的醜惡全部出現. 一些軍官的無能, 前線士兵的無奈, 伊拉克人民的心聲也通通可以看的到. 一個戰爭片, 最重要的是心理表現, 而不是視覺特效. 這是最佳範例.
經過戰爭的人, 對人生會有更深層的感觸. 這對於沒有接觸過戰爭的人們很不容易瞭解. 某個領導日本在日俄戰爭勝利的將軍在死前說: "喜歡戰爭的人都是沒有經過戰爭的人, 真正經歷過戰爭的, 沒有人會真的喜歡戰爭." 對於大多數沒有經過戰爭的人, 看看這一類的影片/影集, 或許會幫助我們瞭解真相, 而努力朝著更聰明的方向前進.
----------寫於天涯小站論壇.
Tuesday, November 03, 2009
挑起的回憶
媽媽很難得坐在電腦螢幕前看 youtube. 上個星期的某一天, 我本來是在給他看中國戲劇和外國音樂劇的不同. 我想說, 我似乎對外國音樂劇的音樂比國劇要熟悉. 後來, 我竟然在 youtube 上和他看了一個介紹郭小莊的影片一個小時. 他很高興, 真是有趣.
上個星期六晚上, 他竟然又坐在 youtube 前面, 而且一坐就坐到他上樓睡覺. 這一次是因為我本來借了一個很老的中國電影, 叫做小城之春. 一部 1948 年的片子. 但是光碟盒子上卻寫的是夜半歌聲. 媽媽那時看到了很興奮! 說, 那不就是在大陸的時候, 外婆和大姨常常看了回來說好棒的片子嗎? 結果根本不是他說的... 因為電影實際上是小城之春. 他看了大感失望. 小城之春又很慢很軟, 不是他喜歡的那一種故事. 他喜歡的是主題明顯, 人物正派的那種. 小城之春剛好是又曖昧, 又隱誨.
既然他提到夜半歌聲, 我就上網查了一查. 我只知道張國榮的夜半歌聲, 原來, 1937 年中國就有一個夜半歌聲! 剛好星期六晚上我查的時候, 他也很有興趣看一看. 雖說 1937 年的夜半歌聲 在 youtube 上後來沒看成. 但是我還是給他聽了一聽張國榮的夜半歌聲電影原聲. 他滿喜歡的. 之後他看到我 favorite 名單上有一個葛蘭的歌, 他一聽就勾起很多回憶. 所以, 我就在 youtube 上找了很多葛蘭的短片. 又從那兒找到了很多他喜歡的明星, 像是尤敏, 林黛. 一邊看, 就一邊說, 小時後, 他們剛到臺灣, 外公就常常帶外婆, 媽媽, 佩蘭阿姨 還有老舅去台北西門町看電影. 那是民國四十九年前後, 所以那時的電影他記得不少. 他還說, 那時的電影多從香港來. 他那時候覺得香港真好, 拍了那麼多好電影! 他說葛蘭活潑大方, 尤敏是他見過最漂亮的女星之一, 林黛也漂亮只可惜早死. 他一邊看, 還一邊指著一些旁邊的配角, 說他們的名字!! 這真是令我大吃一驚! 我們看的一些電影片段, 像是藍與黑, 星星月亮太陽等等. 說一句實在話, 我也覺得好棒! 有人講解這些電影, 真是一種享受!
這真是一個難得的時光! 難得媽媽有閑情可以坐下來觀賞電影片段. 難得 youtube 有這些老片. 難得我也可以享受老電影的風采! 就算以後沒有這樣的機會, 那個星期六晚上的回憶也足以令人高興了!
上個星期六晚上, 他竟然又坐在 youtube 前面, 而且一坐就坐到他上樓睡覺. 這一次是因為我本來借了一個很老的中國電影, 叫做小城之春. 一部 1948 年的片子. 但是光碟盒子上卻寫的是夜半歌聲. 媽媽那時看到了很興奮! 說, 那不就是在大陸的時候, 外婆和大姨常常看了回來說好棒的片子嗎? 結果根本不是他說的... 因為電影實際上是小城之春. 他看了大感失望. 小城之春又很慢很軟, 不是他喜歡的那一種故事. 他喜歡的是主題明顯, 人物正派的那種. 小城之春剛好是又曖昧, 又隱誨.
既然他提到夜半歌聲, 我就上網查了一查. 我只知道張國榮的夜半歌聲, 原來, 1937 年中國就有一個夜半歌聲! 剛好星期六晚上我查的時候, 他也很有興趣看一看. 雖說 1937 年的夜半歌聲 在 youtube 上後來沒看成. 但是我還是給他聽了一聽張國榮的夜半歌聲電影原聲. 他滿喜歡的. 之後他看到我 favorite 名單上有一個葛蘭的歌, 他一聽就勾起很多回憶. 所以, 我就在 youtube 上找了很多葛蘭的短片. 又從那兒找到了很多他喜歡的明星, 像是尤敏, 林黛. 一邊看, 就一邊說, 小時後, 他們剛到臺灣, 外公就常常帶外婆, 媽媽, 佩蘭阿姨 還有老舅去台北西門町看電影. 那是民國四十九年前後, 所以那時的電影他記得不少. 他還說, 那時的電影多從香港來. 他那時候覺得香港真好, 拍了那麼多好電影! 他說葛蘭活潑大方, 尤敏是他見過最漂亮的女星之一, 林黛也漂亮只可惜早死. 他一邊看, 還一邊指著一些旁邊的配角, 說他們的名字!! 這真是令我大吃一驚! 我們看的一些電影片段, 像是藍與黑, 星星月亮太陽等等. 說一句實在話, 我也覺得好棒! 有人講解這些電影, 真是一種享受!
這真是一個難得的時光! 難得媽媽有閑情可以坐下來觀賞電影片段. 難得 youtube 有這些老片. 難得我也可以享受老電影的風采! 就算以後沒有這樣的機會, 那個星期六晚上的回憶也足以令人高興了!
Wednesday, October 28, 2009
a star is born
今天看了一部歌舞片, 叫做 a star is born. 為啥會去借這一部片子呢? 因為幾個星期以前, 我在 youtube 上看到一部同名的電影. 不過那是一部 1937 年的電影. 我今天看的這一部是 1954 年的.
比一比, 我感覺我在很多方面更喜歡 1937 年的片子. 54 年的這一部有 Judy Garland 又唱又跳, 堪稱唱作俱佳! 但是故事和原本的那一部幾乎是一模一樣. 有時候 1954 年的這一部因為加上了唱歌和跳舞反而變的不那麼乾淨俐落. 這和我看過第一部片子可能也有很大的關係就是了. 其實還有另外一個很大的原因, 我覺得 1937 年的那一女主角更讓我同情. 我在想這應該不是 judy garland 的演技問題. 而是長相問題... 1937 年的那個女主角在我看來個性上比較不那麼剛強, 但是 judy garland 常常讓我感覺到一股堅強的氣質. 另外, 在劇本上某些地方可以讓我感覺到時代的不同. 1937 年的原版, 在對話上比 1954 年的含蓄. 同樣的, 雖說 1954 年版在對話上有一點太白了, 但也因此可以讓觀眾看到人物內心上更細膩的描述. 不過, 我覺得 1937 的劇本裡, 人物之間的安排比較細密.
這是一部歌舞片. 但是這部影片裡的音樂卻沒有給我很強的回響. 不像 sound of music, 或者是Dancing in the rain, lion king 等等. 雖說 judy garland 實在很能唱, 也滿會舞的. 說不定我下一次聽到的時候會有不同的感受. 這種事常常發生, 有時候是因為聽熟了, 有時候是因為有新的體悟.
這也是一部愛情悲劇. 我通常會比較喜歡愛情悲劇. 不過這種偏好在我感覺有點像是成人版的迪士尼結局. 所不同的是迪士尼的結局通常是 happily ever after, 愛情悲劇則是 Dead ever after... 我很重視電影的結尾. 這一部電影, 就像 1937 年的那一部一樣, 很棒.
比一比, 我感覺我在很多方面更喜歡 1937 年的片子. 54 年的這一部有 Judy Garland 又唱又跳, 堪稱唱作俱佳! 但是故事和原本的那一部幾乎是一模一樣. 有時候 1954 年的這一部因為加上了唱歌和跳舞反而變的不那麼乾淨俐落. 這和我看過第一部片子可能也有很大的關係就是了. 其實還有另外一個很大的原因, 我覺得 1937 年的那一女主角更讓我同情. 我在想這應該不是 judy garland 的演技問題. 而是長相問題... 1937 年的那個女主角在我看來個性上比較不那麼剛強, 但是 judy garland 常常讓我感覺到一股堅強的氣質. 另外, 在劇本上某些地方可以讓我感覺到時代的不同. 1937 年的原版, 在對話上比 1954 年的含蓄. 同樣的, 雖說 1954 年版在對話上有一點太白了, 但也因此可以讓觀眾看到人物內心上更細膩的描述. 不過, 我覺得 1937 的劇本裡, 人物之間的安排比較細密.
這是一部歌舞片. 但是這部影片裡的音樂卻沒有給我很強的回響. 不像 sound of music, 或者是Dancing in the rain, lion king 等等. 雖說 judy garland 實在很能唱, 也滿會舞的. 說不定我下一次聽到的時候會有不同的感受. 這種事常常發生, 有時候是因為聽熟了, 有時候是因為有新的體悟.
這也是一部愛情悲劇. 我通常會比較喜歡愛情悲劇. 不過這種偏好在我感覺有點像是成人版的迪士尼結局. 所不同的是迪士尼的結局通常是 happily ever after, 愛情悲劇則是 Dead ever after... 我很重視電影的結尾. 這一部電影, 就像 1937 年的那一部一樣, 很棒.
Wednesday, October 21, 2009
forum again?
i stayed up late every night. my mom always curious what i was doing so late. i always mumbled something meaningless.
what i do almost every night is going through certain forums again and again. i am looking for some topics that i could participate in. something i could get into. it almost feel like a conversation. i go to 4 or 5 forums around and around. i am disappointed almost every night. i am so tired. but i could not get myself out of this circle. it seemed that i wish to have conversations. it seemed that i wish to have somebody to talk to. but of course, i should be defeated by trying to go around forums every night. it's not the right way to go. i don't have much to share. i might think i know something. but i don't.
however, even after realizing this, i still wish for a meaningful communication. i need one desperately. it feel like a thunder in my lungs, or a crock pot rumbling with steam. this is a dead end. and i've banging my head on the wall for such a long time. i can't bear with it. i can't bear it.
what i do almost every night is going through certain forums again and again. i am looking for some topics that i could participate in. something i could get into. it almost feel like a conversation. i go to 4 or 5 forums around and around. i am disappointed almost every night. i am so tired. but i could not get myself out of this circle. it seemed that i wish to have conversations. it seemed that i wish to have somebody to talk to. but of course, i should be defeated by trying to go around forums every night. it's not the right way to go. i don't have much to share. i might think i know something. but i don't.
however, even after realizing this, i still wish for a meaningful communication. i need one desperately. it feel like a thunder in my lungs, or a crock pot rumbling with steam. this is a dead end. and i've banging my head on the wall for such a long time. i can't bear with it. i can't bear it.
Monday, October 12, 2009
Sunday, October 04, 2009
my sister visited tonight
my sister visited us tonight along with her husband.
we saw her pictures taken from their honeymoon trip to Greece.
the pictures were so nice, it's like you could randomly take a picture, and it would be like from a postcard!
my sister and her husband seemed working smoothly.
it's nice.
we did not prepare dinner well though. mom seemed to be a bit down about it.
because i was a bit lazy... :p
ah, well, maybe next time.
we saw her pictures taken from their honeymoon trip to Greece.
the pictures were so nice, it's like you could randomly take a picture, and it would be like from a postcard!
my sister and her husband seemed working smoothly.
it's nice.
we did not prepare dinner well though. mom seemed to be a bit down about it.
because i was a bit lazy... :p
ah, well, maybe next time.
movies viewed recently.
the movies i saw lately bored me...
i just watched two movies today. one was "The Visitors", the other one was "a clockwork orange". both were ok to watch. clockwork orange was a quite interesting. the visitors was a bit moody. none of them gave me an interesting enough incentive to really dig deep about the story.
wish i could find a movie to watch that's interesting enough to engage to it...
i just watched two movies today. one was "The Visitors", the other one was "a clockwork orange". both were ok to watch. clockwork orange was a quite interesting. the visitors was a bit moody. none of them gave me an interesting enough incentive to really dig deep about the story.
wish i could find a movie to watch that's interesting enough to engage to it...
Thursday, October 01, 2009
葛蘭 人生何處不相逢
很耐聽的一首歌. 看看這些老東西, 我感覺很可惜. 對於老電影, 舊音樂, 我都非常不熟悉.
這一個現象, 我覺得很值得研究! 當 imdb 網站上排前五十部最好的動作片時, 1938 年的 The Adventures of Robin Hood (1938) (http://www.imdb.com/chart/action) 都還可以上榜. 這當然是需要研究的課題!
Tuesday, September 29, 2009
action movie stars, why so many failed?
there are so many actors i thought could make many action movies classic. but no, i was wrong. vin diesel was one of them. he had a very unique voice and incredible physique. i watched these movies he starred in: fast and furious, chronicles of raddick, xXx, and babylon AD. best of all these movies could only be rated as high as B. none of them are A grade movies. this is very sad and disappointing! i really thought he could be much better than all these! what's wrong? i always though he could make a legendary action movies, something like die hard. but no, that never happened. the best movie i knew was fast and furious 1. the second best was pitch black. the worst was babylon AD. maybe i should watch his latest effort in the fast and the furious(fifth in the series, i think).
jason statham was another one. i watched him in transporter 1 and 2, cellular, war. he too has great unique voice and apparently very able to perform martial art action. the best of all the movie mentioned above was cellular. however, cellular was not an action movie. it was a thriller. i watched transporter 1 and 2, i thought i was poor. both story and choreographer.
Mark Wahlberg was an actor appeared in few action movies i thought could be awesome. but many of them fell flat.
tony jaa, a thailand actor. he has real martial art skill, his movements are incredible to look at, and he has a unique look. all of these should guarantee his movies as legendary, right? No! i am sorry to say, his choreography in the movies were great to look at, but the movies fell short. they are good but not classic.
so why do they fail? it is not because the explosive not big enough. if it was solely relied on the huge explosion, then any USA actors could be super action stars. it's not because actors could kick so fast or punch so powerful. if it's so, then so many martial artists could be making so many classic action movies. it's not because of the unique voice or strong physique either. so what is it then? what are we, as audience looking for in an action movie?
looking at the recent action movie i loved the most, taken. i realized that there're two kinds of actors. the first kind was a very skilled actors, who can actually perform on stage. the second kind of actors are the ones that will need to find a great character for themselves. I think Jet Li is one of them as well. liam neeson was a great actor. so even if the scrip was sub par, he could still perform well. if the director was pretty good, then Taken appeared. vin diesel, as i heard came from the 'hood. i guess tha's why he could excel in the fast and furious. what i really want to say is that liam neeson is very skilled actor. his art in the movie business was solely on acting. but the other guy i mentioned above, in cluding jet li, was not the kind of actor liam neeson is. they are specialist actors. it's not to say that they can't act. what i am saying here is that they have to know their limit so either they could be choosing their own scripts wisely, or they should work very hard. and other producers and directors need to be very smart at casting them in movies that suits them.
to me personally, one the best acts jet li ever performed was in lethal weapon 4, as a bad guy. and this goes the same for jason statham in cellular. to me personally, putting these actors according to their acting skills is more important than putting them in a movie just because they could kick high, or elbow fast. this includes finding good script writers to write a good role that suits the actor.
jason statham was another one. i watched him in transporter 1 and 2, cellular, war. he too has great unique voice and apparently very able to perform martial art action. the best of all the movie mentioned above was cellular. however, cellular was not an action movie. it was a thriller. i watched transporter 1 and 2, i thought i was poor. both story and choreographer.
Mark Wahlberg was an actor appeared in few action movies i thought could be awesome. but many of them fell flat.
tony jaa, a thailand actor. he has real martial art skill, his movements are incredible to look at, and he has a unique look. all of these should guarantee his movies as legendary, right? No! i am sorry to say, his choreography in the movies were great to look at, but the movies fell short. they are good but not classic.
so why do they fail? it is not because the explosive not big enough. if it was solely relied on the huge explosion, then any USA actors could be super action stars. it's not because actors could kick so fast or punch so powerful. if it's so, then so many martial artists could be making so many classic action movies. it's not because of the unique voice or strong physique either. so what is it then? what are we, as audience looking for in an action movie?
looking at the recent action movie i loved the most, taken. i realized that there're two kinds of actors. the first kind was a very skilled actors, who can actually perform on stage. the second kind of actors are the ones that will need to find a great character for themselves. I think Jet Li is one of them as well. liam neeson was a great actor. so even if the scrip was sub par, he could still perform well. if the director was pretty good, then Taken appeared. vin diesel, as i heard came from the 'hood. i guess tha's why he could excel in the fast and furious. what i really want to say is that liam neeson is very skilled actor. his art in the movie business was solely on acting. but the other guy i mentioned above, in cluding jet li, was not the kind of actor liam neeson is. they are specialist actors. it's not to say that they can't act. what i am saying here is that they have to know their limit so either they could be choosing their own scripts wisely, or they should work very hard. and other producers and directors need to be very smart at casting them in movies that suits them.
to me personally, one the best acts jet li ever performed was in lethal weapon 4, as a bad guy. and this goes the same for jason statham in cellular. to me personally, putting these actors according to their acting skills is more important than putting them in a movie just because they could kick high, or elbow fast. this includes finding good script writers to write a good role that suits the actor.
Monday, September 28, 2009
struggle for a feeling of existence
when we cut out from outside world. what will happen? what will happen to the perception of my own existence?
i don't talk much of the day. i have a lot of inner conversation. the only one i talked to was myself. i can go anywhere i wanted to. i can do whatever i wanted to. i can eat whatever i wanted to. but i felt so confined. i don't seemed to be able to take initiative talking to people. but when people engaged me voluntarily, i sometimes could not stop, or have a feeling of poured out a river.
i now questioned my own existence. it is true. i can hear, i can see, i can smell, and i can feel physically. but something is amiss. something huge. a huge hole maybe. some say friends are windows. maybe i need to get some. but no, i don't want to. i hope this hole i am talking about is not created by the lack of outside contact, but rather paychecks. generally speaking, just financial security. once i worked, i might be able to fill that hole.
this talk about filling the hole with work and paycheck makes me sick. so sick, that i am in rage. i don't want to have friends, because i don't feel like i could hold my own against them. but they are not enemies! no, they are not. but we compete, compare, and contrast each other, don't we? how can i stand toe to toe, shoulder to shoulder to them? no matter what, i need to have paycheck! now! that hole might not be filled entirely with paycheck, it might still cover some portions. talking about it makes me hot! boiling!
i am always in rage, frustration, timidity, disappointment, and numb. i read and read. i watched and watched. i think and think. something is stopping me to take actions. the only one that could do that to me is myself. i see everybody fakes. i see myself fakes. i need to find a way to sustain myself. not just by money, but by something else! i need to exist. i am existing right now. i don't understand why i even questioned that?! i talked to myself, shouldn't that be enough sign to show that i exist?!
really? why then do you crumble before everyone? maybe i really should buy a tofu and bang my head on that till i die...
i don't talk much of the day. i have a lot of inner conversation. the only one i talked to was myself. i can go anywhere i wanted to. i can do whatever i wanted to. i can eat whatever i wanted to. but i felt so confined. i don't seemed to be able to take initiative talking to people. but when people engaged me voluntarily, i sometimes could not stop, or have a feeling of poured out a river.
i now questioned my own existence. it is true. i can hear, i can see, i can smell, and i can feel physically. but something is amiss. something huge. a huge hole maybe. some say friends are windows. maybe i need to get some. but no, i don't want to. i hope this hole i am talking about is not created by the lack of outside contact, but rather paychecks. generally speaking, just financial security. once i worked, i might be able to fill that hole.
this talk about filling the hole with work and paycheck makes me sick. so sick, that i am in rage. i don't want to have friends, because i don't feel like i could hold my own against them. but they are not enemies! no, they are not. but we compete, compare, and contrast each other, don't we? how can i stand toe to toe, shoulder to shoulder to them? no matter what, i need to have paycheck! now! that hole might not be filled entirely with paycheck, it might still cover some portions. talking about it makes me hot! boiling!
i am always in rage, frustration, timidity, disappointment, and numb. i read and read. i watched and watched. i think and think. something is stopping me to take actions. the only one that could do that to me is myself. i see everybody fakes. i see myself fakes. i need to find a way to sustain myself. not just by money, but by something else! i need to exist. i am existing right now. i don't understand why i even questioned that?! i talked to myself, shouldn't that be enough sign to show that i exist?!
really? why then do you crumble before everyone? maybe i really should buy a tofu and bang my head on that till i die...
Sunday, September 27, 2009
action games: fighting adventure
how do i define an action in action games? well, i guess i could catalog them by different ways players pressing the keys, buttons. because there are different levels of "actions" that players could perform. below are the results of my observation of different games.
1. first kind of actions are performed by specified key or combination of keys. and it is one command, one action. this is the most basic design. from the beginning of video games, when the first few pixels jumped over a pit made of a few pixels, like in Pitfall. that jump command is a simple forward and jump combination. player has total control of when will that action happen. the command won't change with different situation. if the command was to ask a left punch animation to show up, the left punch animation will show up. it won't change to right punch. the height and timing won't change. the actions would also be the movements of mouse, like in mount and blade.
2. second kind of actions is more like a contextual action. it will react differently as situation changes. this kind of actions usually uses very limited key combinations. the good example is street fighter's throw. forward + punch could be just punch, or it could be a throw. what players have to judge was the distance. if the distance was too close, you can't decide if you want to punch or not. the decision is made by the program, to throw. however, the commands are still predictable. usually, the criteria of different contexts are understood easily. players could actually have the control over the situation to trigger the desired alternative commands with the same key or key combination. in the assassin's creed, the criteria of alternative commands seemed to be timing, sometimes with distance as well, i guess.
3. third kind of actions are reactions. this usually requires minimal button. and ironically, there's not much actions people could par take. what people could do was to wait for game characters or online human opponents to act, then players pressed the reaction button in timely manner. it could simply, and most likely be a key, or in some cases a combination of keys. good example of multi-buttons reaction is the deflect actions in soul calibur series. this is a reaction, however, the participation on the players' part was so great. i will have to include this here!
4. fourth kind of actions are called quicktime events. the prime example is God of War. this kind of action is totally contextual. the original command of keys are usually meaningless in the face of special events. players watched carefully the "new" commands on the screen, or monitor, trying to time every button right. if the players timed it correctly, the whole new set of "actions" sprung up. it is usually one "new" command followed with one "new" epic animation. the whole event will need to perform a sequence of commands, which means if one chain was missed, the grand finale won't show. designers have a total freedom in adding whatever they want. players usually have eye candies and awesome painful screaming as rewards.
these are the 4 basic kinds of actions. when the video games keep evolving, game designers wanted to put more actions in it. however, the more stuff they wished to put in, the complicated control inhibited this wish, or even they could not find enough input to accommodate their ambitions. so contextual input appeared, then quicktime event was born as well. with reaction button born during the whole messy thing.
i love direct control, the first kind of actions. it actually put you in touch with the actions. contextual actions and reaction, the second and third type of actions if implemented correctly, would be awesome as well. i, personally hated quicktime event. because it put me out of actions. the new animations was grand, but i did not feel like i am performing them. however, i believe if it's designed correctly, it could give some satisfactions out of it. the only thing that came even close to satisfaction was from Prince of Persia Warrior within. there were huge giant gorillas you need to fight. when you beat him in certain degree, he'd kneel down. that's the queue for you to climb him to his head. this may qualify as a contextual action, however, it's not a situation player could constantly create. it's more like when Krato beating hydra to certain degree, then he started his quicktime event. cataloging it is just a personal feeling...
when i looked at assassin's creed, i could see contextual and reaction actions everywhere. the direct action was kept at minimal. and you could see it from its fighting mechanics. there's not much you could do to attack, however, you beat most of the enemies with reactions. the team that made contextual action in terms of platforming so grand in prince of persia sands of time, proved themselves with assassin's creed again with contextual fighting and reactions. it goes the same with Batman Asylum.
i could see during the future that we will lose most of direct actions in Third Person Action games. instead, people favored eye candies, which is not just measured by pixels now, but also by animations. the main reason behind this trend is because complicated control is not preferred. it's sad, considering shooting games both in FPS and TPS are actually direct actions...
1. first kind of actions are performed by specified key or combination of keys. and it is one command, one action. this is the most basic design. from the beginning of video games, when the first few pixels jumped over a pit made of a few pixels, like in Pitfall. that jump command is a simple forward and jump combination. player has total control of when will that action happen. the command won't change with different situation. if the command was to ask a left punch animation to show up, the left punch animation will show up. it won't change to right punch. the height and timing won't change. the actions would also be the movements of mouse, like in mount and blade.
2. second kind of actions is more like a contextual action. it will react differently as situation changes. this kind of actions usually uses very limited key combinations. the good example is street fighter's throw. forward + punch could be just punch, or it could be a throw. what players have to judge was the distance. if the distance was too close, you can't decide if you want to punch or not. the decision is made by the program, to throw. however, the commands are still predictable. usually, the criteria of different contexts are understood easily. players could actually have the control over the situation to trigger the desired alternative commands with the same key or key combination. in the assassin's creed, the criteria of alternative commands seemed to be timing, sometimes with distance as well, i guess.
3. third kind of actions are reactions. this usually requires minimal button. and ironically, there's not much actions people could par take. what people could do was to wait for game characters or online human opponents to act, then players pressed the reaction button in timely manner. it could simply, and most likely be a key, or in some cases a combination of keys. good example of multi-buttons reaction is the deflect actions in soul calibur series. this is a reaction, however, the participation on the players' part was so great. i will have to include this here!
4. fourth kind of actions are called quicktime events. the prime example is God of War. this kind of action is totally contextual. the original command of keys are usually meaningless in the face of special events. players watched carefully the "new" commands on the screen, or monitor, trying to time every button right. if the players timed it correctly, the whole new set of "actions" sprung up. it is usually one "new" command followed with one "new" epic animation. the whole event will need to perform a sequence of commands, which means if one chain was missed, the grand finale won't show. designers have a total freedom in adding whatever they want. players usually have eye candies and awesome painful screaming as rewards.
these are the 4 basic kinds of actions. when the video games keep evolving, game designers wanted to put more actions in it. however, the more stuff they wished to put in, the complicated control inhibited this wish, or even they could not find enough input to accommodate their ambitions. so contextual input appeared, then quicktime event was born as well. with reaction button born during the whole messy thing.
i love direct control, the first kind of actions. it actually put you in touch with the actions. contextual actions and reaction, the second and third type of actions if implemented correctly, would be awesome as well. i, personally hated quicktime event. because it put me out of actions. the new animations was grand, but i did not feel like i am performing them. however, i believe if it's designed correctly, it could give some satisfactions out of it. the only thing that came even close to satisfaction was from Prince of Persia Warrior within. there were huge giant gorillas you need to fight. when you beat him in certain degree, he'd kneel down. that's the queue for you to climb him to his head. this may qualify as a contextual action, however, it's not a situation player could constantly create. it's more like when Krato beating hydra to certain degree, then he started his quicktime event. cataloging it is just a personal feeling...
when i looked at assassin's creed, i could see contextual and reaction actions everywhere. the direct action was kept at minimal. and you could see it from its fighting mechanics. there's not much you could do to attack, however, you beat most of the enemies with reactions. the team that made contextual action in terms of platforming so grand in prince of persia sands of time, proved themselves with assassin's creed again with contextual fighting and reactions. it goes the same with Batman Asylum.
i could see during the future that we will lose most of direct actions in Third Person Action games. instead, people favored eye candies, which is not just measured by pixels now, but also by animations. the main reason behind this trend is because complicated control is not preferred. it's sad, considering shooting games both in FPS and TPS are actually direct actions...
Wednesday, September 23, 2009
關山煙塵記一
最近看了一本書叫做關山煙塵記. 作者是喬家才. 這個人是在全面抗戰八年裡和戴笠作地下工作的. 他是晉人. 所以他大部分的工作都是在華北. 戰爭一開始是在平津一帶. 後來日本多次破獲中國地下工作, 他個人有被抓的可能. 戴笠把他調到四川總部工作. 之後又把他派到太行山區, 在胡宗南的部隊裡作情報工作. 民國廿九, 卅年之後, 多次日本掃蕩太行山的攻勢裡, 他都與軍隊同近同出. 戴笠又把他調到陜南去做緝私工作. 後來在日本一號華北(豫鄂)作戰的前後, 他正在那裡組織情報單位. 民國卅四年初, 他被調到綏遠去接中美合作所綏遠營的副主任.
為啥我要先把他的經歷寫下來呢? 因為這可以看出他在全面抗戰的八年裡佔了啥角色. 如果拿我現在對抗佔極為有限的認識來看, 這一本書算是一本滿實在的書. 他毫不保留的描述當時的情況. 無論是國軍好與壞, 國府的敵後作戰, 當時中美人民的互相看法, 都非常值得一看!
為啥我要先把他的經歷寫下來呢? 因為這可以看出他在全面抗戰的八年裡佔了啥角色. 如果拿我現在對抗佔極為有限的認識來看, 這一本書算是一本滿實在的書. 他毫不保留的描述當時的情況. 無論是國軍好與壞, 國府的敵後作戰, 當時中美人民的互相看法, 都非常值得一看!
Monday, September 21, 2009
Sunday, September 13, 2009
Monday, September 07, 2009
舅媽的故事
舅媽說了很多次要給我剪頭髮. 今天下午我終於去了. 他用大中小各尺寸的電剪套子從頭頂到頸部一圈一圈剪... 原來剪頭髮是這樣... 我都是用最小的尺寸一次解決...
之後我和媽媽又到舅媽家吃晚飯, 他說有紅燒肉. 我是不會錯過紅燒肉的. 就在吃飯的時候, 我問了一個問題. 我前幾天在車上聽到舅媽說他老爸, 蕭公公, 說理東西就是要理到晚上摸黑都可以知道每一個東西在哪兒. 今天我又問一次. 於是, 舅媽就打開話匣子, 好像潘朵拉的盒子. 東西是一件又一件的出來. 非常精采. 記一點下來, 以資記憶.
1, 我媽媽聽到蕭公公說理東西的事就猜他是當過兵的, 但是沒想到他才當過十個月的受訓兵. 蕭公公一生最驕傲的事之一就是應了十萬青年十萬軍的號招而去從軍. 訓練了十個月抗戰就勝利了. 雖然沒打到仗, 但這還是這一輩子值得驕傲的事.
2. 蕭公公的爸爸兄弟三人, 都是留日的. 回來後到當地開學校. 在當地和日本人也處的很好. 蕭公公的爸爸是老大在蕭公公還年輕的時候就先過世了. 在抗戰開始的時候, 他們家鄉的人因為他們在戰前和日本人處的很好, 認為他們是漢奸. 有一批人竟然燒了蕭公公三叔的家還把三叔給殺了. 蕭公公的大哥一氣之下, 離家投黃浦去了. 八年抗日完又投入剿共. 結果在延安附近失去聯絡. 從此音訊皆無.
3. 舅媽的姨媽, 也就是蕭婆婆的堂姐, 在武漢和姨夫結婚後逃難到台灣. 姨媽姨夫和他們的大學教授還有師母一起從武漢逃離共產黨的魔抓. 他們經過一個浮橋的時候, 姨媽的人力車一過, 浮橋就斷了. 姨夫在後面結果兩人就此分散了. 儘管姨媽和老師還有師母一路上每個鎮上都些著大字希冀可以因此聯絡上. 但是姨媽到台灣的時候還是沒有遇上姨夫. 而姨夫呢, 共產黨就在屁股後追著, 竟然也給他一路摸到香港的難民區. 他在香港的難民區好幾年, 竟然在那邊養起了雞. 但是運氣好給他碰上一個人. 這個人也是說來話長. 姨夫他家雖然有錢. 但是他聽信一個叔叔說的一句話, 技多不壓身. 於是他學會了打算盤. 在他學校畢業後, 他去一家銀行找事, 他所有的學歷派不上用場. 但是當那個面試他的人一看他的算盤打的滴答響, 馬上錄取. 抗戰時, 也是這面試的人給他幾個銀元到後方去的. 話說回來, 姨夫在香江難民區碰到的那一個人正是此人! 那人一見到姨夫問, 你怎麼在這裡? 你在這裡作啥? 姨夫說了說近況, 最後想必也提到他想去台灣的事. 那個人竟然提供船票把他送到台灣去了. 我媽媽說這生命中的貴人實在難得, 舅媽也同意. 又加上一句, 姨夫也很會做人. 姨夫到了台灣去上了台灣大學, 也就宿於附近. 有一天, 他突然在路上看到一個面熟的人坐在人力車上! 他大喊的追過去, 人力車夫看到有人追過來還出了一身冷汗. 原來, 車上的人是姨媽的某個親戚. 在問清了姨媽和師母一家的住所後, 姨夫和姨媽竟然又重圓了!
4, 舅媽提到他從台灣來美求學的時候, 坐最便宜的飛機, 結果晚上半夜從芝加哥坐飛機到他大學所在的鎮上. 舅媽提著兩個大箱子, 輪子雞呱雞呱的一路響, 在半夜用破破的英文到處問, 然後又照著那些九成聽不懂的英文指示找到公車站. 坐公車到了大學, 又在黑暗中摸了 international student center 的號碼出來打電話. 總算來了一個人把他帶到宿舍裡. 他到的那一天是星期五. 但是學校的飯堂子要到星期一才開. 他站在販賣機前面左看右看, 不知道要如何買東西吃, 又怕錢進去了啥都吃不到. 那鎮上大概也是鳥不拉屎狗不生蛋的地方, 我在猜又遇上 labor day, 他竟然從星期五餓到了星期一. 到了星期一的時候, 舅媽已經不需要眼睛了, 他的鼻子就拖著他身子往食堂走了...
5, 舅媽第一個學期有一堂課被當了... 舅媽大吃一驚! 更吃驚的是被當的理由! 他的老師宣稱他除了第一堂課外, 根本沒來上過課! 舅媽說, 這怎麼可能?! 我每一堂課必到, 甚至該考的該做的報告功課都做啦! 這是怎麼一回事?! 搞了好半天, 才發現, 第一堂課的時候, 老師宣布要到另外一間教室去上課. 舅媽大概是根本沒聽懂, 他就老去第一堂課去的教室. 從此他就待在那個教室裡, 那個教室裡上啥課, 舅媽想, 啊, 反正照著做準沒錯... 結果整個學期他上了一堂完全錯誤的課程! 還好, 在經過兩個老師的討論後, 我在想大概是看他上錯的那堂課成績仍然很好, 也就把成績調用了.
這些都是很好玩的事. 偶而記記. 聊以消遣.
之後我和媽媽又到舅媽家吃晚飯, 他說有紅燒肉. 我是不會錯過紅燒肉的. 就在吃飯的時候, 我問了一個問題. 我前幾天在車上聽到舅媽說他老爸, 蕭公公, 說理東西就是要理到晚上摸黑都可以知道每一個東西在哪兒. 今天我又問一次. 於是, 舅媽就打開話匣子, 好像潘朵拉的盒子. 東西是一件又一件的出來. 非常精采. 記一點下來, 以資記憶.
1, 我媽媽聽到蕭公公說理東西的事就猜他是當過兵的, 但是沒想到他才當過十個月的受訓兵. 蕭公公一生最驕傲的事之一就是應了十萬青年十萬軍的號招而去從軍. 訓練了十個月抗戰就勝利了. 雖然沒打到仗, 但這還是這一輩子值得驕傲的事.
2. 蕭公公的爸爸兄弟三人, 都是留日的. 回來後到當地開學校. 在當地和日本人也處的很好. 蕭公公的爸爸是老大在蕭公公還年輕的時候就先過世了. 在抗戰開始的時候, 他們家鄉的人因為他們在戰前和日本人處的很好, 認為他們是漢奸. 有一批人竟然燒了蕭公公三叔的家還把三叔給殺了. 蕭公公的大哥一氣之下, 離家投黃浦去了. 八年抗日完又投入剿共. 結果在延安附近失去聯絡. 從此音訊皆無.
3. 舅媽的姨媽, 也就是蕭婆婆的堂姐, 在武漢和姨夫結婚後逃難到台灣. 姨媽姨夫和他們的大學教授還有師母一起從武漢逃離共產黨的魔抓. 他們經過一個浮橋的時候, 姨媽的人力車一過, 浮橋就斷了. 姨夫在後面結果兩人就此分散了. 儘管姨媽和老師還有師母一路上每個鎮上都些著大字希冀可以因此聯絡上. 但是姨媽到台灣的時候還是沒有遇上姨夫. 而姨夫呢, 共產黨就在屁股後追著, 竟然也給他一路摸到香港的難民區. 他在香港的難民區好幾年, 竟然在那邊養起了雞. 但是運氣好給他碰上一個人. 這個人也是說來話長. 姨夫他家雖然有錢. 但是他聽信一個叔叔說的一句話, 技多不壓身. 於是他學會了打算盤. 在他學校畢業後, 他去一家銀行找事, 他所有的學歷派不上用場. 但是當那個面試他的人一看他的算盤打的滴答響, 馬上錄取. 抗戰時, 也是這面試的人給他幾個銀元到後方去的. 話說回來, 姨夫在香江難民區碰到的那一個人正是此人! 那人一見到姨夫問, 你怎麼在這裡? 你在這裡作啥? 姨夫說了說近況, 最後想必也提到他想去台灣的事. 那個人竟然提供船票把他送到台灣去了. 我媽媽說這生命中的貴人實在難得, 舅媽也同意. 又加上一句, 姨夫也很會做人. 姨夫到了台灣去上了台灣大學, 也就宿於附近. 有一天, 他突然在路上看到一個面熟的人坐在人力車上! 他大喊的追過去, 人力車夫看到有人追過來還出了一身冷汗. 原來, 車上的人是姨媽的某個親戚. 在問清了姨媽和師母一家的住所後, 姨夫和姨媽竟然又重圓了!
4, 舅媽提到他從台灣來美求學的時候, 坐最便宜的飛機, 結果晚上半夜從芝加哥坐飛機到他大學所在的鎮上. 舅媽提著兩個大箱子, 輪子雞呱雞呱的一路響, 在半夜用破破的英文到處問, 然後又照著那些九成聽不懂的英文指示找到公車站. 坐公車到了大學, 又在黑暗中摸了 international student center 的號碼出來打電話. 總算來了一個人把他帶到宿舍裡. 他到的那一天是星期五. 但是學校的飯堂子要到星期一才開. 他站在販賣機前面左看右看, 不知道要如何買東西吃, 又怕錢進去了啥都吃不到. 那鎮上大概也是鳥不拉屎狗不生蛋的地方, 我在猜又遇上 labor day, 他竟然從星期五餓到了星期一. 到了星期一的時候, 舅媽已經不需要眼睛了, 他的鼻子就拖著他身子往食堂走了...
5, 舅媽第一個學期有一堂課被當了... 舅媽大吃一驚! 更吃驚的是被當的理由! 他的老師宣稱他除了第一堂課外, 根本沒來上過課! 舅媽說, 這怎麼可能?! 我每一堂課必到, 甚至該考的該做的報告功課都做啦! 這是怎麼一回事?! 搞了好半天, 才發現, 第一堂課的時候, 老師宣布要到另外一間教室去上課. 舅媽大概是根本沒聽懂, 他就老去第一堂課去的教室. 從此他就待在那個教室裡, 那個教室裡上啥課, 舅媽想, 啊, 反正照著做準沒錯... 結果整個學期他上了一堂完全錯誤的課程! 還好, 在經過兩個老師的討論後, 我在想大概是看他上錯的那堂課成績仍然很好, 也就把成績調用了.
這些都是很好玩的事. 偶而記記. 聊以消遣.
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